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Blog |
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Twitter |
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GitHub |
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When In Rome |
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2019 Toy Fair Game of the Year |
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Recurse Center |
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MIT Media Lab |
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Playful Systems |
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Words With Friends |
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Timehop |
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Etsy |
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Pivotal Labs |
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Roguelike Celebration |
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alt.ctrl.PARTY |
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Go on an alien train journey. |
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Explore the history of a Berlin park. |
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The premier Applebee's-based social chat app. |
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A 1-button infinite runner for iOS. |
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Track your caffeine intake. Keep track of what parts of the Met you've seen. An iOS app for the Citi Bike bike share program. Build and sustain daily habits over time. Developer Tools f****ing Block Syntax is a handy Obj-C reference. Learn ClojureScript inside your browser. Make interactive audio experiences for telephones. IntentKit simplifies inter-app linking on iOS. A few things I've written There's plenty more for you to read on my blog. Design and Technology Experiential Theatre and Design Affordances Designing Elegant Mobile Games (objc.io) Your iPhone App is Boring The Tension of Alt Control Games Why Aren't There More Games Like Spaceteam? When Design is a Core Value Proposition Running an Iron Blogger Challenge Code Core Location in iOS 8 (Ns***pster) Making Multiplayer iOS Games With Apple MPC Building an Open-Source Moves Clone Faking Touch Events on iOS (and a follow-up on simulating keypresses) Upcoming speaking engagements "Computers are fast! But how come they sometimes feel slow?" !!con West. Santa Cruz, CA. February 23-24, 2019 Indie Tech Toolbox GDC 2019. San Francisco, CA. March 18-22, 2019 Selected videos from previous talks Making Games for 1920s Hardware Strange Loop. St. Louis, MO. September 27-28, 2018. So THAT'S how my phone knows where I am! !!con. New York, NY. May 12-13, 2018 When 'Cross-Platform' Is An Understatement: Making Physical Games With TypeScript TSConf. Seattle, WA. March 12, 2018 Real-world roguelikes: procedural generation in the physical world Roguelike Celebration. San Francisco, CA. November 11-12, 2017 Making Weird Things With Deep Machine Learning IndieCade East, April 2016 ...But wait, there's more! Want to get in touch for any reason? Feel free to reach out via your preferred method of communication. I accept carrier pigeons, smoke signals, and singing telegrams, but I'd probably recommend email. If you've read this far, you probably dig my work. Consider throwing me a few bucks to help support me making more cool weird things! |
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Keep track of what parts of the Met you've seen. |
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An iOS app for the Citi Bike bike share program. |
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Build and sustain daily habits over time. |
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f****ing Block Syntax is a handy Obj-C reference. |
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Learn ClojureScript inside your browser. |
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Make interactive audio experiences for telephones. |
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IntentKit simplifies inter-app linking on iOS. |
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blog |
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Experiential Theatre and Design Affordances |
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Designing Elegant Mobile Games |
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Your iPhone App is Boring |
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The Tension of Alt Control Games |
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Why Aren't There More Games Like Spaceteam? |
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When Design is a Core Value Proposition |
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Running an Iron Blogger Challenge |
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Core Location in iOS 8 |
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Making Multiplayer iOS Games With Apple MPC |
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Building an Open-Source Moves Clone |
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Faking Touch Events on iOS |
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follow-up |
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!!con West |
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GDC 2019 |
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Making Games for 1920s Hardware |
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Strange Loop |
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So THAT'S how my phone knows where I am! |
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!!con |
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When 'Cross-Platform' Is An Understatement: Making Physical Games With TypeScript |
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TSConf |
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Real-world roguelikes: procedural generation in the physical world |
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Roguelike Celebration |
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Making Weird Things With Deep Machine Learning |
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IndieCade East |
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